Section: Part A. Best practice activity

4 articles, from 2020 to 2021

Engineering Challenges

Thomas Eagle

Activity overview Engineering Challenges is a ‘cornerstone’ course that provides incoming students – from across the school – with both an introduction to the field of engineering and a framework for their learning over the rest of the five-and-a-half-year undergraduate programme.  While the course brings together a significant number of components, pedagogies and learning outcomes, its […]

Design Challenge One

Ruth Graham

Activity overview Design Challenge One (DC1) is the first of five major team-based design challenges tackled by students during their first year of study on the System Design and Management (SDM) Master’s course.  It forms the major component of the one-week orientation Bootcamp designed to introduce incoming students both to system-thinking methods and to the values […]

Giraf project

Ruth Graham

Activity overview Giraf is a group project for Software Engineering students to develop an app for autistic children experiencing profound language difficulties.  The project is designed to simulate the conditions, constraints and interdependencies of a real-life software development project, with a real world client. The Giraf app (standing for Graphical Interface Resources for Autistic Folk) […]

Virtual Ideation Challenge

Ruth Graham

Activity overview The Virtual Ideation Challenge (VIC) was a two-day extracurricular activity where current and incoming SUTD undergraduates connected with clinicians from a local hospital to tackle key technological challenges under the theme of “reimagining healthcare in the time of COVID-19”. Held over a weekend in June 2020, the VIC was a 100% online activity […]