Section: Part A. Best practice activity

6 articles, from 2020 to 2021

Iron Range Design Project

Ruth Graham

Abstract Activity Overview Each semester of Iron Range Engineering’s two bachelor-level programmes are structured around a 16-week design project; students engage in these projects from programme entry and throughout their studies. These projects tackle open-ended challenges set by external clients that address a real industry or societal need. Projects are undertaken in one of two […]

Mathematical Modelling and Analysis

Ruth Graham

Abstract Activity Overview Mathematical Modelling and Analysis 1 (MMA1) is a first-year course that seeks to engage students with the applications of mathematics and equip them to use mathematical ideas and language to model authentic engineering and societal problems. Structured around a series of week-long scenarios, students are first introduced to a real-world challenge – […]

Engineering Challenges

Thomas Eagle

Abstract Activity overview Engineering Challenges is a first-year design course at the Pontifical Catholic University of Chile (PUC) that challenges multidisciplinary teams of engineering students to develop technology-based solutions to major societal challenges facing Chile.   Independent review Engineering Challenges caters to a large student cohort and combines a wide range of pedagogies and learning outcomes.  Moving […]

Design Challenge One

Ruth Graham

Abstract Activity overview Design Challenge One (DC1) is a five-day activity designed to immerse students in authentic, complex challenges that call upon technical, societal and organisational skills for their solution. As a result of the global pandemic, DC1 in 2020 was pivoted from a face-to-face format to an entirely online delivery; the challenges were framed […]

Giraf project

Ruth Graham

Abstract Activity overview Giraf is a group project for students to develop an app for autistic children experiencing profound language barriers.  Taking a highly student-led approach, it requires the full cohort of 60 students to work together on the app’s development: students themselves must organise the cohort into a network of inter-dependent teams and manage […]

Virtual Ideation Challenge

Ruth Graham

Abstract Activity Overview Teams of students – with guidance from technical and clinician mentors – were tasked with developing technological solutions to challenges faced by Singapore in its fight against COVID-19. Designed and delivered in collaboration with clinicians from a local hospital, the activity gave students a unique immersion in a real-life public health challenge. […]